CoolROM.com's game information and ROM download page for Daytona USA (Japan, Revision A) (MAME). Queue (0) ROMs » MAME » D » Daytona USA (Japan, Revision A) NOTE: Play this ROM on your PC by using a compatible emulator. Based on the classic arcade title, Daytona USA features enhanced graphics, tracks for all skill levels, and the original, hit soundtrack! Save your quarters - we’re bringing the arcade straight to your living room with steering wheel and multiplayer support.
- Daytona USA Deluxe (デイトナUSA エボリューション) is a PC racer developed by Sega and released in 1997. The game is an enhanced port of Circuit Edition on the Saturn.Che.
- Click the 'Install Game' button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. View all 19 Daytona USA Screenshots.
- Developer: AM R&D Dept. #2
- Genre: Racing
- Originally on: Saturn (1995)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 8.7/10 - 3 votes
- Rate this game:
Back in the mid to late 90s, Daytona USA was a game that was in pretty much every single arcade that was in my area. So, it goes without saying that when the Sega Saturn launched the fact that Sega managed to have a port of their monster arcade hit ready was a huge coup for them. Unfortunately, the port they put out on the Sega Saturn was clearly rushed out of the door. While it is kind of like Daytona, it is not the arcade perfect port that many of us had wished for.
Daytonaaaaaaa!!!!
Let’s start with the point of the game. You get to pick from a handful of stock cars and you need to try and win the races. You can race on their tracks, but there are mirror tracks as well. You can play against a friend or do a time trial as well. This was an arcade port so that is the reason why the content is rather shallow. Still, being able to play Daytona USA in our homes at the time was a huge deal.
Holy Pop In Batman!
I have to say that the Sega Saturn port of Daytona has the worst pop-in I have come across in any video game! I legit cannot do justice just how bad the pop-in this game has is. You are driving on a bridge and the bridge is being constructed as you are on it! If it was just the scenery that was popping in as you drove, I could maybe deal with that. However, it is not, the actual road in front of you will pop-in as well.Some may think that Daytona USA was a game that was too complicated to port to the Sega Saturn. That is not actually true. Sega wanted this as a launch game for the Saturn and as a result, it had to be rushed out of the door and that is the reason for all of the pop-in.
That Daytona Charm
While the game may look very downgraded from the arcade original. I must admit there is still a lot of charm to this game. The racing feels loose, arcadey and it is fun to pick up and play. Shaving off seconds here and there on your best times is very addictive. The gameplay does resemble the Daytona that we all know and love from the arcade. It is the kind of racing game that anyone can pick up and play.While some might say it is shallow. It does feature damage effects that can alter the way your car handles. Believe it or not, this was a pretty novel feature back when this game was released.
Even though the Sega Saturn port of Daytona USA could not be any further from being arcade perfect. This is a game that I still have a lot of good memories of. It is such a shame Sega had to rush it out the door to meet the launch. To be fair, Sega did fix the issues with the game as they released Daytona USA Champion Circuit Edition which is far closer to what we got in the arcade. They pretty much fixed all of the problems that this original port had and added in some extra stuff too. I often wonder if having the Champion Circuit Edition as the launch game would have made a difference to how the Saturn sold at launch.
Daytona Usa For Pc
Final Score
Pros:
- It feels like Daytona
- You have six tracks to race on if you include the mirror ones
- It is the kind of racing game anyone can play
- Racing against a friend is a lot of fun
- The game has a good sense of humor
Cons:
- It has the worst pop-in I have ever seen in a game!
- This game is made irrelevant by the Champion Circuit Edition
Download Links
System Requirements
Sega Daytona Usa Pc Download Windows 10
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode
If you missed this and are a big fan (like me) then here is a guide that should get you up and running.
I will try and get this right. First of all you need to visit this site, as it shows you where to get it.
http://www.emuline.org/topic/1190-ar...ropa-r-system/
You will need to sign up, and it's French so you may need to translate.You need to download the file - SEGA_DAYTONA_UPDATE_171206 and will need Winrar to unpack it.
OK, once you have the set up file run the install. Install it to the root of a drive, under Sega. So for example, C:SEGA. Once it installs you will have your Sega folder, as well as some inside it. Look for the one called 'Update' (if it is not Daytona) and if necessary rename the folder called 'Update' to 'Daytona'.
Then you need to go into the SEGA folder DIR and then create two new folders. Name one GameData and name the other ShellData. It needs to look like this.
OK, now we need to create some INI files. I don't know if you can make them with a text file, as I simply copied one from somewhere else (FO4 IIRC) and then emptied and renamed it. In the ShellData folder you need an INI called ShellData.ini I will start with that one. In that needs to be this -
[Credit]
Freeplay = 1
[Network]
CabinetID = 1
NumCabinets = 1
Which is kinda self explanatory (puts it in Freeplay, single cab etc). OK, now go into the GameData folder and create a INI called config.ini . In that one put the following.
[Version]
Version=011217
[OpenCV]
ENABLE_CAPTURE = 1
ENABLE_TEST_BILLBOARD = 0
CAPTURE_FPS = 20
DEFAULT_CROP_X = 80
DEFAULT_CROP_Y = 40
# DEFAULT_CROP_X: 0 ~ 159
# DEFAULT_CROP_Y: 0 ~ 79
[HDR Texture]
ENABLE_HDR_TEXTURE_TEST = 0
HDR_TEXTURE_NAME = ND_T_Bgc_sky_08_10_b.cube.f16_Result.dds
[FullHD]
ENABLE_FULLHD = 1
ENABLE_FULL_SCREEN = 1
# 0: disalbe
# 1: enable
[CarBox]
ENABLE_CAR_BOX = 0
[CarTexture]
ENABLE_CAR_TEXTURE_QUATER_SIZE = 1
[Log]
ENABLE_LOG_FILE = 0
[Network]
FORCE_NET_VALID = 0
NETWORK_TYPE = 0
# 0: Slave
# 1: Master
# 2: SinglePlay
[Camera]
FOVY_RATE = 0.5
[Render]
ENABLE_DYNAMIC_RESOLUTION = 1
DYNAMIC_RESOLUTION_MAX = 1920
DYNAMIC_RESOLUTION_MIN = 960
ENABLE_DYNAMIC_MSAA = 0
ENABLE_DYNAMIC_BAKE_FREQUENCY = 1
[Reflection]
ENABLE_SKY_REFLECTION_ONLY_IN_NEW_BEGINNER = 0
ENABLE_WATER_REFLECTION_IN_NEW_EXPERT = 1
[ShadowMap]
CLASSIC_BIGINNER_SHADOW_MAP_SIZE = 1024
CLASSIC_ADVANCED_SHADOW_MAP_SIZE = 1024
CLASSIC_EXPERT_SHADOW_MAP_SIZE = 1500
NEW_BIGINNER_SHADOW_MAP_SIZE = 1024
NEW_ADVANCED_SHADOW_MAP_SIZE = 1024
NEW_EXPERT_SHADOW_MAP_SIZE = 1024
CLASSIC_BIGINNER_STATIC_SHADOW_MAP_SIZE = 4096
CLASSIC_ADVANCED_STATIC_SHADOW_MAP_SIZE = 4096
CLASSIC_EXPERT_STATIC_SHADOW_MAP_SIZE = 6144
NEW_BIGINNER_STATIC_SHADOW_MAP_SIZE = 4096
NEW_ADVANCED_STATIC_SHADOW_MAP_SIZE = 4096
NEW_EXPERT_STATIC_SHADOW_MAP_SIZE = 6144
[SpeedScale]
BEGINNER_VERYEASY_VERYSHORT = 0.7
BEGINNER_VERYEASY_SHORT = 0.76
BEGINNER_VERYEASY_MEDIUM = 0.78
BEGINNER_VERYEASY_LONG = 0.8
BEGINNER_VERYEASY_VERYLONG = 0.82
BEGINNER_VERYEASY_CLASSICMODE = 0.76
BEGINNER_EASY_VERYSHORT = 0.77
BEGINNER_EASY_SHORT = 0.81
BEGINNER_EASY_MEDIUM = 0.85
BEGINNER_EASY_LONG = 0.87
BEGINNER_EASY_VERYLONG = 0.89
BEGINNER_EASY_CLASSICMODE = 0.83
BEGINNER_NORMAL_VERYSHORT = 0.951
BEGINNER_NORMAL_SHORT = 0.96
BEGINNER_NORMAL_MEDIUM = 0.968
BEGINNER_NORMAL_LONG = 0.985
BEGINNER_NORMAL_VERYLONG = 0.985
BEGINNER_NORMAL_CLASSICMODE = 0.96
BEGINNER_HARD_VERYSHORT = 0.95
BEGINNER_HARD_SHORT = 0.97
BEGINNER_HARD_MEDIUM = 0.985
BEGINNER_HARD_LONG = 0.985
BEGINNER_HARD_VERYLONG = 0.996
BEGINNER_HARD_CLASSICMODE = 0.97
BEGINNER_VERYHARD_VERYSHORT = 0.915
BEGINNER_VERYHARD_SHORT = 0.965
BEGINNER_VERYHARD_MEDIUM = 0.985
BEGINNER_VERYHARD_LONG = 0.995
BEGINNER_VERYHARD_VERYLONG = 1.0
BEGINNER_VERYHARD_CLASSICMODE = 0.965
ADVANCED_VERYEASY_VERYSHORT = 0.7
ADVANCED_VERYEASY_SHORT = 0.74
ADVANCED_VERYEASY_MEDIUM = 0.78
ADVANCED_VERYEASY_LONG = 0.8
ADVANCED_VERYEASY_VERYLONG = 0.82
ADVANCED_VERYEASY_CLASSICMODE = 0.7
ADVANCED_EASY_VERYSHORT = 0.77
ADVANCED_EASY_SHORT = 0.81
ADVANCED_EASY_MEDIUM = 0.85
ADVANCED_EASY_LONG = 0.87
ADVANCED_EASY_VERYLONG = 0.89
ADVANCED_EASY_CLASSICMODE = 0.77
ADVANCED_NORMAL_VERYSHORT = 0.953
ADVANCED_NORMAL_SHORT = 0.953
ADVANCED_NORMAL_MEDIUM = 0.962
ADVANCED_NORMAL_LONG = 0.968
ADVANCED_NORMAL_VERYLONG = 0.97
ADVANCED_NORMAL_CLASSICMODE = 0.953
ADVANCED_HARD_VERYSHORT = 0.96
ADVANCED_HARD_SHORT = 0.96
ADVANCED_HARD_MEDIUM = 0.975
ADVANCED_HARD_LONG = 0.98
ADVANCED_HARD_VERYLONG = 0.985
ADVANCED_HARD_CLASSICMODE = 0.96
ADVANCED_VERYHARD_VERYSHORT = 0.95
ADVANCED_VERYHARD_SHORT = 0.953
ADVANCED_VERYHARD_MEDIUM = 0.98
ADVANCED_VERYHARD_LONG = 0.98
ADVANCED_VERYHARD_VERYLONG = 0.985
ADVANCED_VERYHARD_CLASSICMODE = 0.953
EXPERT_VERYEASY_VERYSHORT = 0.7
EXPERT_VERYEASY_SHORT = 0.7
EXPERT_VERYEASY_MEDIUM = 0.7
EXPERT_VERYEASY_LONG = 0.8
EXPERT_VERYEASY_VERYLONG = 0.8
EXPERT_VERYEASY_CLASSICMODE = 0.8
EXPERT_EASY_VERYSHORT = 0.77
EXPERT_EASY_SHORT = 0.77
EXPERT_EASY_MEDIUM = 0.77
EXPERT_EASY_LONG = 0.87
EXPERT_EASY_VERYLONG = 0.87
EXPERT_EASY_CLASSICMODE = 0.87
EXPERT_NORMAL_VERYSHORT = 0.951
EXPERT_NORMAL_SHORT = 0.951
EXPERT_NORMAL_MEDIUM = 0.951
EXPERT_NORMAL_LONG = 0.953
EXPERT_NORMAL_VERYLONG = 0.953
EXPERT_NORMAL_CLASSICMODE = 0.953
EXPERT_HARD_VERYSHORT = 0.93
EXPERT_HARD_SHORT = 0.93
EXPERT_HARD_MEDIUM = 0.93
EXPERT_HARD_LONG = 0.955
EXPERT_HARD_VERYLONG = 0.955
EXPERT_HARD_CLASSICMODE = 0.955
EXPERT_VERYHARD_VERYSHORT = 0.935
EXPERT_VERYHARD_SHORT = 0.935
EXPERT_VERYHARD_MEDIUM = 0.935
EXPERT_VERYHARD_LONG = 0.96
EXPERT_VERYHARD_VERYLONG = 0.96
EXPERT_VERYHARD_CLASSICMODE = 0.96
BEGINNER_CHAMPIONSHIP = 0.915
ADVANCED_CHAMPIONSHIP = 0.95
EXPERT_CHAMPIONSHIP = 0.952
[Wheel]
DEAD_ZONE = 0.1
# 0.0~1.0
PERIOD1 = 0.1375
PERIOD2 = 0.43
PERIOD3 = 0.9
FORCE1_S = 6
FORCE1_N = 8.5
FORCE1_W = 9
FORCE2_S = 1
FORCE2_N = 1
FORCE2_W = 5
# 0.0 --- P1 --- P2 --- P3 --- 1.0
# 16---F1 F1---F2 F2---1 1
GRASS_S = 3
GRASS_N = 4
GRASS_W = 8
ANGLE_PARAM = 1.125
VIB_FREQUENCY = 1
VIB_FORCE = 1
GARIGARI_FORCE_S = 3
GARIGARI_FORCE_N = 4
GARIGARI_FORCE_W = 8
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